Beyond the Edgefields
|Handgun||+2||d8||10/20||25GP||2 lb.||Firearm||Load Free||Military(1h)|
|Rifle||+3||d8||15/30||30GP||4 lb.||Firearm||Load Minor, Bayonet*||Military(2h)|
|Sniper Rifle||+3||d10||25/50||35GP||5lb.||Firearm||Load Minor, Bayonet||Superior(2h)|
*Bayonet – Can attach a short sword to this weapon, and it can then be used in melee with short sword properties. It obviously remains a two handed weapon though, not an offhand.
Rogues can treat Firearms as Crossbows for the purpose of rogue attack powers, sneak attacks, rogue weapon talent, etc.
Unless a class can use all military ranged weapons, they do not have profficiency with any kind of firearm.
|Feat Name||Feat Description|
|Weapon Focus/Expertise||As with every weapon ever|
|Mechanical Empathy||Warforged get proficiency with military firearms and a +2 to damage rolls with any weapon with the Firearm property|
|Quick Draw||Can draw a gun as part of the action to fire it, if an adjacent enemy is included in the attack, ranged and area attacks made with a firearm don’t take OA from that enemy.|
|Steady arm||Can use Con instead of Dex for ranged basic attacks made with firearms.|
|Patient Sniper||Gain a +1 to attack rolls with firearms, and treat them as high crit weapons if you haven’t moved since the end of your last turn|
|Gunslinger||Handgun becomes a +3 proficiency weapon and can be used offhand.|
|Firearm Mastery||When using a firearm you can score a critical hit on a roll of 19 or 20.|